Stages are generally designed with gentler paths through the middle, but with juicy banana bunches hovering on the periphery, tempting you towards thinner shortcuts or floating platforms. With Monkey Ball greatly diminished in recent years, it’s easy to forget how compelling this challenge once was. Reaching the goal is just the beginning of your relationship with a level, as you’re soon racing to skim further seconds off the clock, trying to grab every banana or discovering hidden ones stashed in the most dangerous locations. Surviving a run to the end goal is like a grander version of a steady hand maze, but with a giant ticking timer bullying you into taking corners a little faster than you’d like. With the level now tilted with an analogue stick, you can appreciate this for the arcade game of risk and reward that it really is. You can no longer blame calibration issues or tired wrists for the wobble that sends a monkey plummeting to its death. But at least that rage is more honestly earned now that wonky motion controls are gone. Who put the monkeys in the balls? We’ll never know, but it’s good that the plastic shell is there to protect their innocent ears from fruitier language as the mazes – and your patience – grow thinner. The aim of Super Monkey Ball: Banana Blitz HD is to steer a monkey (yes) in a ball (of course) through precarious mazes hanging above an abyss. Some 13 years later, the game is back, minus motion steering. #SUPER MONKEY BALL BANANA MANIA GAMECUBE CONTROLLER SUPPORT WINDOWS#But could it be that someone at Nintendo had actually played Super Monkey Ball: Banana Blitz – a Wii launch game – and predicted a wave of fury-induced Remote tossings? Back on Wii, Monkey Ball swapped its traditional analogue stick for tilt controls, removing the precision that seasoned Monkey Ballers expected and dooming living room windows to violent shatterings. The Wii Remote strap was allegedly added to stop controllers slipping from sweaty palms.
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